Race Compatibility Mod Skyrim Pc

  

Modder ‘HeartAttackMan’ has released a new HD Texture Pack for both the Legacy and the Special editions of Skyrim. As the title suggests, Disparity and Diversity adds unique textures to each and every race in order to give them a more varied appearance and to better reflect each race’s characteristics.

All the newly overhauled textures will work with the default male/female meshes. The male textures will work with vanilla meshes, even though they were made for Males of Skyrim. On the other hand, the female textures work best with the UNP compatible meshes, or the Nordic Faces.

This mod is compatible with all racial ability overhauls such as Imperious. It is also compatible with skeleton replacers, as well as with NPC overhauls.

Description: Inspired by Aelarr's Race compatibility dialogue mod I decided to just make my own for Emma's wonderful Vilja mod. Since I originally started this mod for LE, I decided to go back and finish the LE version. She has quite a few lines based on your character's race, which you would completely miss if you were playing as a custom race. Plugins: Hold Guards - All of the uniformed guards in Skyrim's holds are changed to 'Hold Guardians' Crimes against Skyrim www.nexusmods.com - Additional races by lazyradly Pony Scrolls www.nexusmods.com - Replaces all characters with screaming and pooping NPCs. Mod incompatibilities: None known of at this time. Load Order: Early, with your other ESMs, but after official.

The 2K version of this mod is 1.4GB in size, whereas the 4K version is 4GB in size. You can download Disparity and Diversity for Skyrim Legacy from here, and for Skyrim Special Edition from here.

Since this mod improves the textures of NPCs, it is compatible with almost all the other Skyrim graphical mods we’ve been sharing lately. Thus, you can use it alongside Skyrim 2020 Version 3.5 or Septentrional Landscapes SE. You can also use it with this 10GB AI-enhanced Texture Pack that overhauls all of the game’s textures. Naturally, this mod is compatible with Project Clarity – Creature Textures Redone, Project Clarity – Effects Textures Redone, Project Clarity – Clutter Textures Redone, and Grass and Ground Overhaul SE Mod.

Race

Additionally, you can use it with the Enhanced Blood Textures mod, which makes the game gorier and bloodier than ever. Furthermore, you can use it with this mod that overhauls its magic system by adding more than 200 new spells. Or you can use it with this mod that completely overhauls its enemy system.

Have fun!

John Papadopoulos

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities.Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved - and still does - the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the 'The Evolution of PC graphics cards.' Contact: Email

Compatibility Patches

Hunterborn Campfire Patch(Ensures compatibility with both Campfire and Frostfall 3)

Load Order

You should, in general, try to load Frostfall.esp as high (lowest priority) in your load order as you can.

In particular, Frostfall should load before any mods that edit inns and taverns. These are mods like JK’s Skyrim by Jkrojmal and Teabag86.

This is to ensure that the Rescue system in Frostfall will transport your character to the right place if your exposure reaches maximum.

Campfire

Keep in mind that Frostfall requires Campfire, and Campfire has its own Compatibility page. Please check that page as well if the compatibility or integration you’re looking for isn’t on this page; it might be specifically related to camping as provided by Campfire.

Compatible Mods and DLC with Enhanced Support

Special support was added for the following mods and DLC:

ModVersionSupport
DawnguardFinalAll armor assigned appropriate default Warmth and Coverage ratings. Forgotten Vale, Fort Dawnguard, and Castle Volkihar have appropriate temperatures, depending on area. Support added for Vampire Lords
HearthfireFinalAll food and drink items recognized correctly.
DragonbornFinalAll armor assigned appropriate default Warmth and Coverage ratings. Solstheim has appropriate temperatures, depending on area. Exposure pauses in Apocrypha, like other planes of Oblivion. All food and drink items recognized correctly. Fast Travel should re-enable automatically when riding a flying mount. Fast Travel should re-enable automatically when near a Black Book.
Wet and Cold2.02Cloaks, hoods, and gloves assigned appropriate default Warmth and Coverage ratings.
Cloaks of Skyrim1.2Cloaks assigned appropriate default Warmth and Coverage ratings.
Winter is Coming Cloaks2.3Cloaks and hoods assigned appropriate default Warmth and Coverage ratings.
Immersive Armors8.0All armor assigned appropriate default Warmth and Coverage ratings.
Warzones 20152015.2Default compatibility coming in Frostfall 3.1
Fur Hoods HD1.5BAll hoods assigned appropriate default Warmth and Coverage ratings.
Aesir Armor1.6.2All armor assigned appropriate default Warmth and Coverage ratings.
Climates of Tamriel5.0All weather recognized correctly and given appropriate temperatures.
ScenicCarriages1.2BExposure will pause while you are in or near a carriage, preventing freezing to death while riding.
Wyrmstooth1.16Appropriate temperatures added, depending on the area.
DarkenD1.1Appropriate temperatures added, depending on the area.
Tales of Lycanthropy1.5Werewolf system recognized.
Belua Sanguinare Revisited1.3.9.3 / 1.4 beta 3Vampire system recognized.
Summerset Isle1.35Fast Travel is enabled in all Summerset Isle areas, regardless of setting, for compatibility.

Compatible Mods

These mods work out of the box with no special support, and are mentioned here for clarity. See the notes section for important details.

In general, do not useFrostfall compatibility patches offered by other mod authors unless it specifically notes that it is for Frostfall 3.0 or newer. Doing so may crash your game on start-up!

ModNotes
Skyrim RedoneCompatible; do not use SkyRe Survivalism optional plug-in. That functionality is now built-in to Frostfall 3.0’s stand-alone perk system.
Perkus MaximusCompatible; do not use PerMa Survivalism optional plug-in. That functionality is now built-in to Frostfall 3.0’s stand-alone perk system.
Ordinator - Perks of SkyrimCompatible.
RequiemCompatible; set 'Handle Death like in Vanilla' in the Requiem Mod Config Menu, or the Rescue mechanic may not work correctly. Use Frostfall 3 compatibility patch from Requiem Patch Central (see Compatibility Patches, above)
Dual Sheath ReduxCompatible; do not use Frostfall patch. Use Campfire patch instead (if available).
Realistic Needs and DiseasesCompatible.
iNeedCompatible.
Imp’s More Complex NeedsCompatible.
Bandoliers - Bags and PouchesCompatible.
Get SnowyCompatible.
Sneak ToolsCompatible.
Hot and Sweaty - Detection ++Compatible.
Custom Follower ModsAll mods in this category should be compatible.
Perk ModsAll mods in this category should be compatible.
Gameplay Difficulty Overhaul ModsAll mods in this category should be compatible.
Hunger / Thirst / Sleep ModsAll mods in this category should be compatible.
Timescale ModsAll mods in this category should be compatible. Frostfall uses real time, not game time, to calculate exposure.
Lighting / Weather ModsAll mods in this category should be compatible.
New LandsNew lands mods that use base game weathers are implicitly supported. For custom weather in your worldspace, see Weather Compatibility, below. If your worldspace has more than one climate type and at least one of those is a snowy region, please contact me for enhanced support.
Player HomesAll mods in this category should be compatible.
MountsAll mods in this category should be compatible.
AnimationIn general, all mods in this category should be compatible, provided that they do not edit IdleWarmHandsStanding or IdleWarmHandsCrouched. An exception is Animations by Genebriss (1.15) which is strictly incompatible and will cause all of Campfire’s camping equipment interaction to break.
New WeaponsAll mods in this category should be compatible.
New Armor and ClothingMod-added gear will be assigned default Warmth and Coverage. In Frostfall 3.1 (coming soon), you will be able to change these values at any time in the Mod Configuration Menu and these custom settings will be saved to your Settings Profile. Please note that the gear must use the standard slots for head, body, feet, and head gear, and associated keywords in order to be supported (see Armor Compatibility, below). Cloaks that use Slot 46 are supported. All shields should be supported.
Combat and Stealth GameplayAll mods in this category should be compatible.
Guilds and FactionsAll mods in this category should be compatible.
Hair, Face, and BodyAll mods in this category should be compatible.
New Items and ObjectsAll mods in this category should be compatible.
Loading ScreensAll mods in this category should be compatible.
MagicAll mods in this category should be compatible.
Cities and TownsAll mods in this category should be compatible.
Bug Fixes (USLEEP, USKP, etc)All mods in this category should be compatible.
Audio, Sound, MusicAll mods in this category should be compatible.
DungeonsAll mods in this category should be compatible.
Environmental Graphics / AdditionsAll mods in this category should be compatible.
Shops, Stores, Inns, TavernsAll mods in this category should be compatible.
NPC Additions / ModificationsAll mods in this category should be compatible.
Race, Class, Birthsign Additions / ModificationsAll mods in this category should be compatible.
TexturesAll mods in this category should be compatible.
Werewolf / Vampire ModsWerewolf and Vampire mods that, in general, use the standard Werewolf and Vampire system already present in the game are supported. If your werewolf or vampire overhaul uses a completely new set of globals, scripts, and quests, you may require enhanced support if it is not specifically mentioned in the Enhanced Support table above. In this case, please contact me.

Incompatibilities and Quirks

ModIncompatibility
Frostfall 2.6 or priorStrictly incompatible. Do not load Frostfall 2.6 or prior (Chesko_Frostfall.esp) alongside Frostfall 3 (Frostfall.esp). The game will prevent you from continuing if you do so.
SKSE 1.7.2 or priorSKSE 1.7.3 or greater is required. You will receive a warning in-game that will not let you continue until you upgrade.
W.A.T.E.R. Get Wet - Water FX Plug-inThe W.A.T.E.R. plug-in that displays water droplets on the player should not be used because Frostfall already includes a water shader when the player is wet. If you would prefer to use this visual effect instead of Frostfall’s, be sure to turn off Frostfall’s Player Wet Shader in the settings. Your water droplets will not match Frostfall’s wetness game mechanic, however.
Hypothermia (Nitor)This mod adds essentially the same mechanics already added by Frostfall and should not be used with it.
Dynamic Fires (Woodbyte)This mod adds essentially the same feature already added by Frostfall and should not be used with it.
ScriptDragonThis is a very dangerous, old, unsupported and unstable framework for executing custom script files that predates Skyrim’s Creation Kit and should not be used.

Things that Frostfall Edits and Includes

Great care was taken to not edit unintended base game forms. Frostfall has a very narrow incompatibility footprint.

Forms

The following forms are edited by Frostfall:

Why these edits were necessary:

These edits were necessary in order for these animations to play near heat sources that Frostfall recognizes.

Scripts

Skyrim Race Compatibility Mod Xb1

Frostfall 3.x does not edit any base-game script files.

Files

Skyrim Special Edition Race Compatibility

Frostfall does not include any special files.