Tabletop Simulator Mac Os Catalina

  

  1. Upgraded to Big Sur, and my performance and fps in Tabletop Simulator dropped from just fine to almost unplayable. Other games do not seem to be effected.
  2. Title Developer/publisher Release date Genre License Mac OS versions A-10 Attack! Parsoft Interactive 1995 Flight simulator Abandonware 7.5–9.2.2.
installed Tabletop Simulator via Steam on OSX

The Flagship Tabletop Looper, Now More Powerful Than Ever. Infinitely inspiring, the RC-505 Loop Station has become an essential performance instrument for beatboxers, singers, and club performers around the world. Filled with new features requested by top users, the Version 2.0 update brings even more creative power to the flagship tabletop. Tabletop Simulator has it all. The base game includes 15 classics like Chess, Poker, Jigsaw Puzzles, Dominoes, and Mahjong. Additionally, there are thousands of community created content on the.


MacBook Pro (Retina, 15-inch, Mid 2015)
Simulator2.2Ghz Intel Core i7
Memory: 16 Gb
The fans are constantly on and at idol with no game loaded the cpu is constant around 60% at its best. Last night while playing 2 player onitama via 'multiplayer' it was fluctuating between 120% and 140%. The machine case was getting Very hot.
info attached:
* ~/Library/Logs/Unity/Player.log

Tabletop Simulator Mac Os Catalina Dmg


* screenshots of 'top' showing process %

Tabletop Simulator Mac Os Catalina 10.15


...... more similar previous ......
NullReferenceException: Object reference not set to an instance of an object
at TouchScript.Gestures.LongPressGesture.set_Distance Limit (Single value) [0x00000] in <filename unknown>:0
at TouchHandlerScript.Awake () [0x00000] in <filename unknown>:0
(Filename: Line: -1)
DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.
(Filename: Line: 481)
NullReferenceException: Object reference not set to an instance of an object
at TouchScript.Gestures.TapGesture.OnEnable () [0x00000] in <filename unknown>:0
UnityEngine.GameObject:Internal_AddComponentWithTy pe(Type)
UnityEngine.GameObject:AddComponent(Type)
UnityEngine.GameObject:AddComponent()
TouchHandlerScript:Awake()
(Filename: Line: -1)
NullReferenceException: Object reference not set to an instance of an object
at TouchScript.Gestures.TapGesture.OnEnable () [0x00000] in <filename unknown>:0
UnityEngine.GameObject:Internal_AddComponentWithTy pe(Type)
UnityEngine.GameObject:AddComponent(Type)
UnityEngine.GameObject:AddComponent()
TouchHandlerScript:Awake()
(Filename: Line: -1)
NullReferenceException: Object reference not set to an instance of an object
at TouchScript.Gestures.LongPressGesture.OnEnable () [0x00000] in <filename unknown>:0
UnityEngine.GameObject:Internal_AddComponentWithTy pe(Type)
UnityEngine.GameObject:AddComponent(Type)
UnityEngine.GameObject:AddComponent()
TouchHandlerScript:Awake()
(Filename: Line: -1)
NullReferenceException: Object reference not set to an instance of an object
at TouchScript.Gestures.Base.TransformGestureBase.upd ateMinScreenPointsDistance () [0x00000] in <filename unknown>:0
at TouchScript.Gestures.Base.TransformGestureBase.OnE nable () [0x00000] in <filename unknown>:0
at TouchScript.Gestures.TransformGesture.OnEnable () [0x00000] in <filename unknown>:0
UnityEngine.GameObject:Internal_AddComponentWithTy pe(Type)
UnityEngine.GameObject:AddComponent(Type)
UnityEngine.GameObject:AddComponent()
TouchHandlerScript:Awake()
(Filename: Line: -1)
NullReferenceException: Object reference not set to an instance of an object
at TouchScript.Gestures.Base.TransformGestureBase.upd ateMinScreenPointsDistance () [0x00000] in <filename unknown>:0
at TouchScript.Gestures.Base.TransformGestureBase.OnE nable () [0x00000] in <filename unknown>:0
at TouchScript.Gestures.TransformGesture.OnEnable () [0x00000] in <filename unknown>:0
UnityEngine.GameObject:Internal_AddComponentWithTy pe(Type)
UnityEngine.GameObject:AddComponent(Type)
UnityEngine.GameObject:AddComponent()
TouchHandlerScript:Awake()
(Filename: Line: -1)
NullReferenceException: Object reference not set to an instance of an object
at TouchScript.Gestures.Base.TransformGestureBase.upd ateMinScreenPointsDistance () [0x00000] in <filename unknown>:0
at TouchScript.Gestures.Base.TransformGestureBase.OnE nable () [0x00000] in <filename unknown>:0
at TouchScript.Gestures.TransformGesture.OnEnable () [0x00000] in <filename unknown>:0
UnityEngine.GameObject:Internal_AddComponentWithTy pe(Type)
UnityEngine.GameObject:AddComponent(Type)
UnityEngine.GameObject:AddComponent()
TouchHandlerScript:Awake()
(Filename: Line: -1)
NullReferenceException: Object reference not set to an instance of an object
at TouchScript.Gestures.LongPressGesture.set_Distance Limit (Single value) [0x00000] in <filename unknown>:0
at TouchHandlerScript.Awake () [0x00000] in <filename unknown>:0
(Filename: Line: -1)
Setting up 4 worker threads for Enlighten.
Thread -> id: 70000fe75000 -> priority: 1
Thread -> id: 70000fef8000 -> priority: 1
Thread -> id: 700010127000 -> priority: 1
Thread -> id: 70001022d000 -> priority: 1
NullReferenceException: Object reference not set to an instance of an object
at GizmoScript.OnDestroy () [0x00000] in <filename unknown>:0

Attached Images
  • 01_before_loading_steam.jpg (18.9 KB, 10 views)
  • 02_steam_starts.jpg (19.0 KB, 5 views)
  • 03_splash_screen.jpg (19.3 KB, 4 views)
  • 04_table_only.jpg (19.2 KB, 4 views)
  • 05_game_loaded.jpg (19.2 KB, 6 views)

Anybody who uses Xcode will know overtime simulators for watchOS, tvOS, iOS versions gets longer plus take-up more disk space, but how do you delete older versions since there isn't a delete button?

Well here is a quick snippet showing where and what files to delete to make more space.

Note: Used for Xcode version 9 so unsure about lower versions.

Delete them in the Developer Tools Simulator:

In the Xcode navigation choose Xcode > Open Developer Tool > Simulator.

Now in Simulator choose the following in the navigation Hardware > Device > Manage Devices.

Then from the popup choose the Simulators tab and from the list of simulators just highlight the relevant simulator and press the delete button. You can also press the ctrl to get a popup menu when selecting the simulator.

Simulator

Next delete the files on your drive:

First quit Xcode and go to the following directory.

And inside there you will find several dmg files, just delete the relevant simulator files such as com.apple.pkg.iPhoneSimulatorSDK11_3-11.dmg as an example.

Then go to the following directory.

Again choose the relevant simulator you want to delete such as iOS 8.1.simruntime for example.

Now restart Xcode and all the items will no longer be available plus you will have made a few gigabytes of space.

Note: If you forget and want to install them again choose the following Xcode > Preferences > Components tab.

Hope you find this little snippet handy.